KRIYETA 2.0

Acropolis group of institutions, Indore brings you a nationwide hackathon “KRIYETA 2.0” which will serve as platform for fostering innovation, networking and pushing the boundaries of technology.

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Vision

To foster an ecosystem of innovation and collaboration by unleashing the creativity of individuals, to enhance technological skills by solving real-world problems.

Mission

Improve technical abilities and produce creative ideas or prototypes.

Encourage youth to adopt a practical problem solving mindset and motivate them to learn and explore

Promote knowledge exchange, idea generating, and quick development, which drives technology innovation and problem solutions

About KRIYETA 2.0

Kriyeta 2.0 is a nationwide stage that instills a culture of innovation and motivates youth to develop a problem solving mindset in a competitive energetic environment that facilitates rapid development. Create, Innovative, Learn and Discover, a time-constrained coding event that gives the nation's brightest minds a chance to showcase their skill and try their hand on solving the problems often faced by the masses.

DATE 16th to 18th FEB 2024
(48 Hour Hackathon)

LOCATION Acropolis Institute Of Technology And Research - AITR, Indore

Domains

Domain: Web Development
  • Enhance online shopping with a web app featuring personalized recommendations and a seamless checkout process to optimize e-commerce user experience.
  • Create a collaborative content platform with version control, user-generated content moderation, and editing capabilities for community-driven knowledge sharing.
  • Develop a web app for sustainable living, including a carbon footprint calculator, personalized eco-friendly suggestions, and a community forum to encourage and track environmentally friendly practices.
  • Build a health and wellness dashboard integrating data from various sources, offering actionable insights, personalized recommendations, and progress tracking for users to achieve their health goals.
  • Establish a centralized educational resource hub with interactive learning modules, collaborative study groups, and a user-friendly interface for learners to access diverse educational content and foster community-driven learning.
Domain: Mobile App Development
  • Design a mobile app with advanced features like personalized recommendations and a user-friendly checkout process to optimize the mobile shopping experience.
  • Develop a collaborative content app with version control, user-generated content moderation, and editing capabilities for community-driven knowledge sharing on mobile devices.
  • Create a mobile app for sustainable living, featuring a carbon footprint calculator, personalized eco-friendly suggestions, and a community forum to encourage and track environmentally friendly practices.
  • Build a health and wellness app integrating data from various sources, offering actionable insights, personalized recommendations, and progress tracking for users to achieve their health goals on mobile devices.
  • Establish a centralized mobile educational resource app with interactive learning modules, collaborative study groups, and a user-friendly interface for learners to access diverse educational content and foster community-driven learning on the go.
Domain: Machine Learning
  • Develop a machine learning model for e-commerce that enhances user experience through personalized recommendations and efficient fraud detection for secure transactions.
  • Create a collaborative machine learning platform for content curation, integrating version control and user-generated content moderation to foster community-driven knowledge sharing.
  • Build a machine learning app for sustainable living, incorporating a carbon footprint predictor, personalized eco-friendly suggestions, and a recommendation engine for sustainable practices.
  • Design a health and wellness app using machine learning algorithms to provide personalized health insights, recommendations, and predictive analytics for users to achieve their fitness goals.
  • Establish a machine learning-driven educational platform with adaptive learning paths, personalized content recommendations, and automated assessment tools for individualized and efficient learning experiences.

Event Prizes

We have a Total Prize Pool of Rs 150,000

Important

  • Teams can be of 4-5 Members
  • Registration is 1000/- INR per Team
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  2. 2
    • Rs75,000
    • FIRST PRIZE
    • Rs50,000
    • SECOND PRIZE
    • Rs25,000
    • THIRD PRIZE

Rules

  • Participants must bring their own systems for the hackathon. The organizing team will only provide internet connectivity. It is the responsibility of each team to ensure they have the necessary hardware and software tools to participate effectively.

  • Each team should choose a designated color to represent their identity. All team members are required to wear the chosen color during the event for easy identification

  • Throughout the entire duration of the event, a minimum of 50 percent of the team members must be present at the designated arena. Failure to meet this requirement may result in disqualification

  • Each team must consist of 4 to 5 members, ensuring a collaborative environment. It is mandatory to have at least one female participant in each team, promoting diversity and inclusivity

  • Participants are required to remain on the premises for the entire duration of the 48-hour hackathon. Leaving the premises during the event is strictly prohibited

  • Any participant found engaging in unethical practices, including but not limited to cheating, plagiarism, or unauthorized use of resources, will lead to disqualification of the entire team. Upholding integrity and ethical conduct is paramount in maintaining a fair and competitive environment

  • NOTE: These rules and regulations are in place to ensure a fair, inclusive, and professional hackathon experience for all participants. Violation of any of these rules may result in penalties or disqualification, as determined by the organizing committee.

Sections

Learning

A platform that exposes participants to new skills and ideas, facilitating their growth

Team work

An unbreakable and efficient team work that results from working together in a heated competition

Strategy

A skill obtained by brainstorming ideas and trying various approaches

Competitiveness

The best way to fast-track development and growth of an idea in the most efficient way

Innovation

Improvising ideas and implementing strategies to create and modify.

Brought to you by

moe
iic
acro
ecell
IdeaLabs

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